Form Follows Emotion

A4+5

In this session we will introduce the Assignment #1, but first we’ll start with a few more technical bits.


Tutorials

Desert-Front

Today we’ll go quickly through 3 mini-tutorials that will show you how to:

In order to do the tutorial on background images, please click and download this photo, and use with the Rhino file of one of your homework composition.

Mojave_Bg
Daylight Set Up
Unlike in real world, you can control the lighting of your 3D scenes. It's quick and easy and something you should thoroughly take adventage of to show your project in best light - pun intended.
Fitting Your Design Into Environment
Your buildings should always be designed with their surroundings in mind. Here's how to show your building in context, by matching the perspective of your 3D camera to the background photo.
How To Add Textures In Photoshop
To make your 3D renderings more realistic, you often (well... almost always) will need to add textures such as wood grains, concrete, tiles... Here's how to quickly do it in Photoshop.

Additional Tutorials

One tutorial from our website that shows a few advanced techniques to improve the feeling of depth (aerial perspective) on your images and a couple other tricks:

[ddc_pp]http://glab.media/tut-winter-2-post-production/[/dcc_pp]

A couple of useful tutorials on how to create specific effects that you may need:

Water Reflection In Photoshop

Tips For Choosing A Perfect Sky

Photoshopped Landscape Tutorial

Stainless Steel Illusion In Photoshop

This is a quick explanation of how to make an “fog” or “aerial perspective” effect by using Depth Channel.Here’s where to find the depth channel in Rhino’s rendering window:

depth
As you see in this image, depth channel is a grayscale image that Rhino outputs automatically when you do the render, and it shows how far each point on the image it is – the further away, the darker it gets.
And here’s what to do with the depth channel you save from Rhino:

Adding Fog In Photoshop


Lecture

Architecture Follows Emotion

Architects can learn a lot from designers who work on film, TV and theater sets and video game environments. This lecture shows the best practices in set design, and these can transfer to skills valuable in “real” architectural design and presentation. The lecture will come in handy as an inspiration for Assignment #1 by showing how set design (architecture) and camera work (photography) work together to set the emotional mood.

Download Lecture (6.33 Mb)


Assignment #1

Your first assignment in this class will summarize everything that we have worked on so far:

Task Summary

Your task is to create a 3D composition in Rhino and carefully set camera and lights. Then you should render the composition and use that as a base for a photo montage in Photoshop, to create an image that illustrates an emotion or feeling of your choice.

You can choose any feeling or an emotion (loneliness, anger, fear, ecstasy, shame, peace …) or an emotionally charged situation (departure, dominance, overpowered, vertigo). That emotion should guide both the composition of your spaces in Rhino as well as the composition of the image itself. The best way to imagine that you are creating a set for a theater or film, and should illustrate it in one image.

Technical Requirements And Deadline

Please read carefully all the technical requirements below, it will also help you with many practical tips on how to work efficiently on this assignment

Download Assignment Description (840 Kb)

Inspiration

As suggested in the Assignment Description pdf file, it’s best to start with collecting and organizing inspiring images. Here’s one Pinterest board that I came up with some simple but strong architectural forms:

And one example of the Pinterest board with interesting environments to place your projects in:

Feel free to create your own Pinterest boards (and post them here, see in assignment pdf how to do that). Instead of Pinterest, you can simply collect and save inspiring images on your hard disk (make sure to upload some here to talk about your inspiration and how it can help you move on with the assignment).


Homework

Assignment Work In Progress

For next class, you should try to advance your assignment as much as possible, and bring to class (and post to website) at least:

Ideally, you will want to also dive in and create 3D composition too, so you could show me the Rhino model too.

Rhino Tutorial

At home, you should -apart from making sure you understand all the previous tutorials- also take a look at how to create different materials in Rhino, and assign them to Layers. At this moment we will not use textured materials, but simple colors (with Reflectivity when you need it):

1C-1: Introducing Rhino Materials
Materials are properties that define the look of 3D objects. Each material has properties such as color, transparency, reflectivity, as well as many others (depends on which 3D software is used).

 

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